We're interested to see how these changes play out, as it seemed the mercenary team were still at a disadvantage oftentimes in recent months. There are a number of other changes as well, such as more damaging Cryo acid pools and tweaks to the stungun, which you can see in the full notes further down. From the humble MK Pistol, to the speedy Spaz-12, most guns now pack more of a wallop without needing to be in a dinosaur's face. Most guns outside of sniper rifles / special weapons (flamethrower, netgun etc.) now have better mid-range damage output. Humans in general should now be a bit more effective in combat. Finally, it has a faster reload speed, but much less ammo than previously, with the projectiles flying slower through the air. Coupled with this, flaregun shots that land on the ground can now ignite enemies that walk over them. The flaregun has seen a radical reworking, its shots now have a small amount of heat-seeking when they fly close to a target. To offset this, both Tupa and Ptera now have the same health (350). Namely, the air ram "headbutt" attack is now less damaging and there's not quite as much knockback from it. Tupandactylus has received some tweaks to make it less of a headache to deal with. Stability updates to the economy systemsįor all things Primal Carnage, get involved on the Official Discord.Physics optimizations for Pathfinder's character models.Optimizations to Strange particle effect attachments.Fixed a problem with the Lithographica Nova mutation model.Fixed the feather masking on a few raptor skins.Gamepad: added shortcuts in Options menus for Accept/Revert instead of needing to scroll all the way down to select Apply Changes.Gamepad: changed button prompt to "Preview" instead of "BUY" for previewable items in-store.Gamepad: added new shortcuts to the store, fixed redundant icons showing.Gamepad: can now swap through class filters on the Browse store tab using L1/R1.Gamepad: can now actually use the social buttons, using Up/Down on controller.Gamepad: added shortcut for opening the News feed on main menu.Gamepad: made it easier to select the Redeem Key option in-store.Increased item description box size to avoid text being cut off.Added hover animation when rolling across the social buttons on main menu.Reversed inventory sorting by default to place mutations and skins at the top for dinosaurs.Added sorting button to inventory, swaps between original order and reverse order.Enlargered the Options menus so that they fill the window now.Fixed the letter V mysteriously making you sprint without being actually bound to sprint.Fixed raptor pounce/mauling not stopping when the raptor gets netted mid-pounce.Fixed sometimes being unable to take off again after using Tupa's divebomb attack.Fixed being able to reload/shoot/throw/swap weapons when taunting.Fixed being able to melee spam with the burst rifle.Controller rumble adjustments for various heavy sniper, bow, dual pistol, melee and SMG actions.Adjusted human character collision so it's easier to hit teammates with the tranq pistol.Increased the amount of ammunition dual pistols receive from ammo pickups.Ignition radius for Cryo acid pools when hit by the flaregun is now larger.Humans now show un-equipped weapons holstered on their body.Tyrants can now play "pass the human" with eachother.Tyrants that snatch a human from another dinosaur get health but the other dino gets kill credit.Added the ability for tyrants to snatch humans away from pouncing raptors or grabbing pteras.Modified the Tupa's air ram momentum, now does much less vertical knockback when headbutting.This should make things better both for regular gamepad users and those on Steam Deck. The distance is about the same, but we think the amount of damage the human feels is a bit more fair now.Įlsewhere, we have continued to address bugs and annoyances such as raptors pouncing people while netted, or it being difficult to ignite acid with the flaregun.Ī lot of focus has been on improving controller support as well, with menu sizes and navigation being improved in several key areas. Tupa has received a rework to how its impact momentum is actually calculated, leading to a big reduction in vertical knockback when ramming into humans with its head. In fairness to raptors and Pteras, they receive kill credit for the human that was stolen from them.Īn interesting side effect of this change is that Tyrants can now feed humans to each other if they're fast enough (both of them receive health). If a raptor is pouncing a human, or a Pteranodon has someone in their claws, a Tyrant can bite and hijack that human for themselves to eat. As of today, they are now body snatchers. One community suggestion we decided to explore for this patch has to do with Tyrants.
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